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What Will Facebook Look Like with Oculus

Last week Oculus VR was bought by Facebook as Facebook "really gets Virtual Reality" and apparently has some amazing plans for the future of their social network. Chaotic Moon Studios has put together a demonstration of what Facebook will be like with Oculus. Remember, progress is getting less done in more time - so this is really a great interface that will consume more time and keep you logged into their network longer. Good job.

 

Source: Engadget

EA has to apologize for Nintendo jokes

Yesterday was April fools and EA thought that announcing Half Life 3 and other Frostbite games for the Wii U as well as declaring the Wii U "the most powerful 4th gen console" would be a funny joke. Well apparently the higher ups at EA didn't find it as funny and now have issued an apology. I guess EA finally realized that maybe they aren't in a place to be making fun of other companies and might have opened up yet another can of worms. Kotaku has the full story.

There are a lot of awful pranks and unfunny jokes out there today, but this one might be the weirdest: the official Twitter account for Frostbite—EA's proprietary video game engine—is acting like a big ol' bully.

See, EA is on the long list of publishers that no longer makes games for Nintendo's Wii U, as their powerful Frostbite 3 engine just won't support it. So the folks behind Frostbite are making jokes... about running it on Wii U.

Time to Kinect

Motion electronics is always intriguing to people and Microsoft has caught on to this with their Kinect; first used with the xbox 360. Up until now that sensor bar has been exclusive to the 360 but they are now opening this technology up to PC! MS has announced the prospective release to be scheduled for sometime later this summer!

As Redmond tells it, this self-publishing will happen "later this summer." Next summer (notice a theme here?), Microsoft is adding support for one of gaming's most pervasive dev toolkits to Kinect for Windows: the Unity engine -- tools developers already know the strengths and weaknesses of, which should bolster the app selection even further. Given that the Xbox One will see Unity support this year, this could mean that cross-platform apps and games are a distinct possibility. Or, maybe we'll get a cool new bank account manager instead.”

Source: Engadget

Android TV

Google TV wasn't as much of a hit as they would have liked, and let's face it - this is a pretty crowded market. With things like Roku, Western Digital's LiveTV, Plex, Boxee, XBMC, Amazon FireTV and a ton of others, this is a market where in order to survive, you have to either have a killer feature, or a killer price. Google is trying again with "Android TV" and you can take a look at what they've been working on below.

Every so often, some enterprising computer company will claim they’ve finally fixed the TV. They’ll talk about how they’ve turned a dumb terminal into a smart computing platform that extends your work and play to a gigantic screen. Then, we’ll watch as the idea flops because they fail to line up content deals or wind up delivering a confusing, haphazard experience. That was the story of Google TV, which became the laughing stock of the industry after Google chairman Eric Schmidt bet that it would ship on the majority of new televisions in 2012. (He was sorely wrong.)

Source: TheVerge

PC Gaming Alive and Well

According to a panel of industry professionals over at PAX East, PC Gaming is not dying and in fact it is still the dominant gaming platform when it comes to serious gaming. This panel talked about quite a few things related to gaming in general, but the conversation kept coming back to the fact that PC Gaming has always had a huge market share and looks to continue to do so for the foreseeable future. The fact is that PC hardware evolves much faster than console hardware and many people love the graphics quality that you can only get from a PC.

Roberts has been making PC games since the 1980s, and in developing his latest title, Star Citizen, he's exploring all platform options. One thing that he says he's been dissatisfied with is anything involving remote video streaming—he says that latency is still an issue that hasn't been overcome, and he can't see it ever working well enough to be truly playable—not for a long time, anyway.

Source: ARSTechnica

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