LG's 34-inch Curved LCD is Made for Gamers

If you want to get a gamer something that they'll appreciate for quite a while, LG is hoping their new 21:9 curved LCD is the one you'll pick. It's 34-inches of ultra-wide IPS panel that is very accurate in terms of color reproduciton. Once you combine that with AMDs FreeSync, you've got a great monitor in the making. These have a nice narrow frame and come with the ability to stack them vertically as well as horizontally for a really awesome gaming/stock trading experience. I'm sure we'll see more at CES next week.

You're going to see lots of curved things at CES 2015. TVs, all-in-one PCs, and plenty desktop monitors. LG's one of the main pushers of curved displays, and tonight it's announcing one of those products before we head for Las Vegas. The 34-inch UltraWide desktop monitor has been designed for gamers and integrates support for AMD’s FreeSync, which eliminates unsightly screen tearing that can happen when your monitor and graphics card get out of sync. 

Source: TheVerge

Kingston Brings 64GB DDR4 kits to CES 2015

Kingston brought some great stuff to CES this year with a new SDD drive, DDR4 RAM, a new M.2 form factor SSD, and a 7.1 channel gaming headset. The HyperX Predator PCIe is the new M.2 SSD that boasts a 1400 MB/s seq read speed and 1k MB/s seq write speed. Kingston was also showing off the HyperX Predator in 2.5-inch form factor as well which uses the Phison s10 controller which allows for speeds of 560 and 540 sequential read and write speeds.


Kingston Lineup


Next on the list is the HyperX Cloud 2 gaming headset that touts a USB DSP sound card in the microphone control unit. It allows for switching between normal operation or 7.1 channel virtual audio with the press of a button. From a short demo of the headset, gaming sounds pretty good with the 7.1 enabled, however music sounds much better with the 7.1 audio off. With the best saved for last, the new HyperX Predator DDR4 64GB RAM is claimed as the first to be produced using the official standard for DDR4. This ram can operate at 3000MHz and in quad-channel making this ram very beastly.

Big System


To check out more of our CES 2015 coverage, please check here and of course you can check out more pictures from the Day 3 of CES 2015 right here.

How Many Hours to Beat All Your Steam Games

How long would it take you to beat all of the games in your Steam Library? If you've been a sucker for the awesome Steam sales, as I have, you're numbers will be pretty high. Take a look at the link below and see how long it will take. I'm up to 1227 hours of straight gameplay - the time it would take to drive coast-to-coast in America 22 times. Wowza.



To find your Steam ID: Go to "My Profile" in the Steam client, right click on the page and hit "Copy URL". The big long number in that link is your Steam ID. Paste that number in the box at the link below. Please share your results!

Source: SteamLeft

Phone Roundup

There are some juicy rumors regarding the next HTC flagship device - the One M9. If the rumors prove to be true, this device could be a getting a super high quality 20MP sensor, a wicked fast Snapdragon 810 processor and a lot more. It sounds like it could really be the phone to wait for. If you can't wait that long, Tuesday, January 20, will be your day to order the OnePlus One without an invite. Head on over to their site for all those details and to order a truly flagship phone at less-than-Nexus5 prices.

Finally if you've ever wanted to see an iPhone 6 make it to space and then plummet back to earth - take a look at the video below. It's not quite as impressive as I'd hoped and the phone didn't burn up during re-entry. Still, pretty awesome footage from over 100,000ft up.


2014 was a good year for iTunes

iTunes is obviously a pretty successful venture for Apple and in 2014 was successful enough that Apple paid their developers 10 billion dollars. For those of you keeping track at home, 10 billion is more than Hollywood earned from the box office in 2014. Asymco has all the details, charts, and graphs over here.

Apple paid $10 billion to developers in calendar 2014. Additional statistics for the App store are:

  • $500 million spent on iOS apps in first week of January 2015

  • Billings for apps increased 50% in 2014

  • Cumulative developer revenues were $25 billion (making 2014 revenues 40% of all app sales since store opened in 2008)

  • 627,000 jobs created in the US

  • 1.4 million iOS apps catalog is sold in 155 countries

Putting these data points together with others from previous releases results in a fairly clear picture of the iTunes/Software/Services


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