ViewSonic VX1962wm - 19in Premium LCD - Testing ViewSonics 19in VX1962wm

Article Index
ViewSonic VX1962wm - 19in Premium LCD
VX1962wm Features and Specifications
Testing ViewSonics 19in VX1962wm
Viewing Angle, More Tests and Conclusion

A Word About Testing:

In everything we try and be fair, accurate and as objective as possible when it comes to testing hardware.  In the past, LCD reviews were done completely subjectively, but we have purchased some equipment that takes some of this out of the equation.  Take a look at our LCD Testing methodology over here to get a better idea of how we test LCDs.

We won't spend a lot of time in the menu - suffice to say it's pretty standard.  The only addition that is a bit uncommon are the audio controls for the built-in speakers.  Other than that it's a pretty standard menu.

OSD
OSD

Color Accuracy: 

We started things off by breaking out the LCD Spyder and finding out how well this unit is set up and how well it produces accurate color.  We did this before and after we installed the software drivers and profiles that came on a CD and the results were identical.

 Curves
Curves
Correction
Correction
 Calibrated
Calibrated

 

The color was a little off but to the untrained eye it looked pretty darn close to fantastic.  The Datacolor Spyder 3 Elite showed that it isn't perfect but it wasn't actually too far off.  The image on the far left shows how the RGB curves compared to the target curve.  The image in the middle shows how the color and brightness had to be adjusted to be perfect.  Finally the image on the right shows how close the display was adjusted to the perfect setting using the 6500K color temperature.


Contrast Ratio & Uniformity: 

With the display now showing "perfect", we proceeded to take our contrast readings.  The contrast was set about 71% with the brightness turned up to 84%.  Even at this bright and contrastive setting we fell (unsurprisingly) short of the 6000:1 dynamic (1000:1 static) contrast ratio. 

 Black Spot
White Spot
Contrast Ratio
1.1 215 196:1

I know we may take some flak for the above results, but this contrast ratio is exactly what the consumer will see when the display is set up properly.  It doesn't come close to being 500:1 and even when we maximize the contrast and brightness, we don't get much above 350:1.  Keep in mind that this display is still very nice, clear and doesn't burn your eyes with too much brightness.  Companies pad their specs, much like gamers pad their stats in their favorite online game.  It doesn't mean the product is bad, merely that specs are over-rated.

We use our luminance meter in a dark environment to measure both brightness uniformity as well as backlight bleeding.  To measure brightness, we use a bright white screen and measure across the screen in a grid to get our readings.  The brightest spot is considered to be 100% and the blackest point (with a black screen) is considered to be reference 0%.  The other values are obtained by calculating the difference between the two.  The screen is brightest near the center.

 Lighting Uniformity Profile
Lighting Uniformity Profile
Lighting Uniformity
Lighting Uniformity

 

Blacklight bleeding is measured much the same way but exactly the opposite of the brightness uniformity.  On a black screen the brightest point is considered to be 0% and the darkest point is considered to be 100%.  The results shown below are the difference between the two.  The results look exaggerated but are represented proportionally.  The screen "bleeds" more toward the center.

 Backlight Bleeding Profile
Backlight Bleeding Profile
 Backlight Bleeding
Backlight Bleeding

On the last page we'll cover view angle, play with it during some real-world gaming, movies and day-to-day tasks then wrap things up with our conclusion.